Επίσημο: Gran Turismo 6 [w/video]

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Τελικά σήμερα η Sony από το Siverstone ανακοίνωσε επίσημα το Gran Turismo 6, το οποίο θα είναι διαθέσιμο για το PS3. Η έκτη γενιά του Gran Turismo διαθέτει νέα game engine η οποία φτάνει το PS3 στα όρια του, νέο interface, νέο σύστημα φυσικής που έχει αναπτυχθεί σε συνεργασία με τις Yokohama Rubber και KW Automotive, 1.200 αυτοκίνητα συν αυτά που θα προστίθενται συνεχώς με DLC, περισσότερες επιλογές εξατομίκευσης των αυτοκινήτων με χιλιάδες εξαρτήματα και τροχούς, 33 πίστες (εννιά καινούριες, συμπεριλαμβανομένου του Silverstone) και 71 διαδρομές συν αυτές που θα προστίθενται με DLC, νέο course maker για να δημιουργείτε τις δικές σας πίστες, Community/Club/Race Organizer για να φτιάχνετε τα δικά σας online events, και συνδεσιμότητα με φορητές συσκευές και PC.

Θα παρουσιαστεί στις 28 Νοεμβρίου με την Sony να παρουσιάζει περισσότερες λεπτομέρειες γι’αυτό στις εκθέσεις E3 και Gamescom. Οι φήμες μιλούν ότι το παιχνίδι αργότερα θα είναι διαθέσιμο και για το PS4

Παράλληλα ανακοινώθηκε και το GT Academy 2013, το οποίο θα είναι το μεγαλύτερο από κάθε άλλη χρονιά. Περισσότερες λεπτομέρειες μπορείς να βρεις στο δελτίο τύπου που ακολουθεί.

[Πηγή: Sony, Nissan | Ευχαριστώ όλους για το tip]

[learn_more caption=”Δελτίο Τύπου”]

Gran Turismo®6 is coming!

Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®’s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.

GT6 for PlayStation®3 will bring new levels of authenticity to ‘the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.

All of the cars and tracks from Gran Turismo®5, which has sold over 10m copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.

The UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucía.

The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game’s launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.

Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.

“It is amazing to think that it is 15 years since we first released Gran Turismo,” explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events.

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):

Acura NSX ’91
*Alfa Romeo TZ3 Stradale ’11
*Alpine A110 1600S ’68
*Audi Sport quattro S1 Rally Car ’86
Ferrari 458 Italia ’09
*Ferrari Dino 246 GT ’71
Ford GT ’06
*KTM X-BOW R ’12
Lamborghini Countach LP400 ’74
*Light Car Company Rocket ’07
McLaren MP4-12C ’10
*Mercedes-Benz SLS AMG GT3 ’11
Nissan 370Z (Z34) (GT Academy Version) ’08
Nissan 370Z Tuned Car (GT Academy Version) ’08
Nissan GT-R Black edition (GT Academy Version) ’12
*Nissan GT-R Nismo GT3 N24 Schulze Motorsport
Nissan Leaf G (GT Academy Version)
*Tesla Motors Model S Signature Performance ’12
Toyota 86 GT ‘12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

New Game Engine
• Refactoring
• Compact, nimble operation
• Flexible expandability
• A new rendering engine that pushes the limits of the PS3

New Physics Engine
• New suspension and kinematics model
• New tire model
• New aerodynamics model
• Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC
• From historic cars to the latest racing cars, the game contains a total of 1200 cars.
• Multiple aerodynamic parts and custom wheels will be available for almost all cars.
• Players can create their own personalized custom car in the game.
• Cars will be continually added online

33 locations, 71 layouts
• 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
• More new tracks will continue to be provided online

New Course Maker
• Massive scenery spanning several tens of square kilometers
• A new course generation algorithm

Community/Club/Race Organizer
• Players can form their own communities
• Various community levels from local and domestic to global
• Players themselves can create and manage their own online events

New User Interface
• Balancing directional key operation and touch operation
• Quick response
• Shortening of loading times

Multi Device Compatibility
• PlayStation®
• Smart Phone
• Tablet
• PC

At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.

Real/Virtual “Edge Effect” Activity
A variety of “Edge Effects”, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

Gran Turismo 6 Revealed: Trailer, Screenshots, & First Details

Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®’s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.

GT6 for PlayStation®3 will bring new levels of authenticity to ‘the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.

All of the cars and tracks from Gran Turismo®5, which has sold over 10 million copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1,200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.

The UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of Andalucía.

The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game’s launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.

Other notable partnerships in the development of GT6 have been with tire manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tire and suspension kinematic modeling, creating an even more realistic experience for GT fans.

“It is amazing to think that it is 15 years since we first released Gran Turismo,” explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events.

Cars featured on the GT6 Silverstone demo (* denotes new to Gran Turismo):

Acura NSX ’91, *Alfa Romeo TZ3 Stradale ’11, *Alpine A110 1600S ’68, *Audi Sport quattro S1 Rally Car ’86, Ferrari 458 Italia ’09, *Ferrari Dino 246 GT ’71, Ford GT ’06, *KTM X-BOW R ’12, Lamborghini Countach LP400 ’74, *Light Car Company Rocket ’07, McLaren MP4-12C ’10, *Mercedes-Benz SLS AMG GT3 ’11, Nissan 370Z (Z34) (GT Academy Version) ’08, Nissan 370Z Tuned Car (GT Academy , Version) ’08, Nissan GT-R Black edition (GT Academy Version) ’12, *Nissan GT-R Nismo GT3 N24 Schulze Motorsport, Nissan Leaf G (GT Academy Version), *Tesla Motors Model S Signature Performance ’12, Toyota 86 GT ‘12

Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi:

New Game Engine

  • Refactoring
  • Compact, nimble operation
  • Flexible expandability
  • A new rendering engine that pushes the limits of the PS3

New Physics Engine

  • New suspension and kinematics model
  • New tyre model
  • New aerodynamics model
  • Technical partnership with Yokohama Rubber and KW Automotive

1,200 Cars, abundant custom parts, and on-going DLC

  • From historic cars to the latest racing cars, the game contains a total of 1200 cars.
  • Multiple aerodynamic parts and custom wheels will be available for almost all cars.
  • Players can create their own personalised custom car in the game.
  • Cars will be continually added online

33 locations, 71 layouts

  • 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5).
  • More new tracks will continue to be provided online

New Course Maker

  • Massive scenery spanning several tens of square kilometers
  • A new course generation algorithm

Community/Club/Race Organizer

  • Players can form their own communities
  • Various community levels from local and domestic to global
  • Players themselves can create and manage their own online events

New User Interface

  • Balancing directional key operation and touch operation
  • Quick response
  • Shortening of loading times

Multi Device Compatibility

  • Playstation
  • Smart Phone
  • Tablet
  • PC

At the same time as the PS3 version of GT6 the “Real Driving Simulator” launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismo’s massive community space.

Real/Virtual “Edge Effect” Activity

A variety of “Edge Effects”, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

NISSAN AND PLAYSTATION® ANNOUNCED BIGGEST EVER GT ACADEMY PROGRAMME

  • Online competition phase to be run on exclusive Gran Turismo®6 demo
  • Become the next ‘Nismo Athlete’ to race for Nissan

London & Paris 15 May, 2013: Nissan and Sony Computer Entertainment Europe have revealed that the innovative GT Academy competition will return for a fifth season. GT Academy 2013 will be the biggest yet, with more countries than ever before participating and the online gaming element of the competition set to be run in July on a demo of the hotly-anticipated Gran Turismo®6 game exclusively on PlayStation®3.

Since its inception in 2008, the highly acclaimed virtual-to-reality competition has attracted over two million entries, with gamers and motor sport fans battling it out on Gran Turismo for the chance to become real Nissan racing drivers. Six former winners of the competition, which now runs in Europe, the USA, Germany, Russia, and the Middle East and South Africa, are now Nismo Athletes competing in top-level motor sport on behalf of Nissan.

Nissan’s Director of Global Motorsport, Darren Cox, revealed the plans for GT Academy 2013 today. Speaking at the famous Silverstone Circuit, during an event at which the latest version of the famous Gran Turismo game was announced, he said: “Every year of GT Academy has provided excitement and firsts, and 2013 will be no exception. The selection process and Driver Development Programme are now so robust that we are turning out some genuinely fast racing drivers. At its core GT Academy remains a highly-accessible route into professional motor racing for people who would otherwise not have the opportunity. Unearthing genuine driving talent from the world of gaming is a real example of digital age performance and the innovation for which Nissan is famous. We are predicting that more people than ever will enter the competition this year on the stunning new GT6 demo.”

Kazunori Yamauchi, President of Polyphony Digital, explained: “GT Academy is a fitting platform for the Gran Turismo community to preview GT6 for the first time, as we aim to bring the worlds of virtual and reality closer than ever. We are very proud of this partnership with Nissan, and we have aimed to make a very appealing and accessible competition featuring a range of their cars. The challenges, even at this early stage of the competition, are designed to improve people’s race craft before they even make it to driving real cars. We have also incorporated the Silverstone circuit for the first time in Gran Turismo. This should ensure that competitors will arrive at Race Camp better prepared than ever.”

With the online qualification rounds offering a sneak preview of GT6, and the Nismo athletes blazing a trail in motorsport – including Lucas Ordoñez (2008 winner) and Jann Mardenborough (2011 winner) racing at the 2013 Le Mans 24 Hours for Nissan – the entry levels for this year’s motorsport talent-spotting contest are expected to reach an all-time high.

The format of GT Academy sees the fastest PlayStation® gamers from each country join winners from a number of live events to compete in their respective National Finals. The action will then make the transition from the virtual world to real Nissan sports cars when the winners of each National competition are invited to take part in the intense international final at Silverstone Circuit, now the established home of the GT Academy Race Camp.

The winners of each of the GT Academy competitions will then be put through an incredibly intensive and thorough Driver Development Programme, rated among the best in the world, in order to qualify for the ultimate competition prize – a full season racing a Nissan GT-R GT3 Nismo in a top-level championship.

Details of how to enter GT Academy 2013 can be found on various platforms including: www.facebook.com/GTAcademy, http://eu.gran-turismo.com and www.twitter.com/GTAcademy.

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